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#include "camerabinlocks.h"
#include "camerabinsession.h"
#include "camerabinfocus.h"

#include <gst/interfaces/photography.h>

#include <QDebug>

CameraBinLocks::CameraBinLocks(CameraBinSession *session)
    :QCameraLocksControl(session),
     m_session(session),
     m_focus(m_session->cameraFocusControl())
{
    connect(m_focus, SIGNAL(_q_focusStatusChanged(QCamera::LockStatus, QCamera::LockChangeReason)),
            this, SLOT(updateFocusStatus(QCamera::LockStatus, QCamera::LockChangeReason)));
}

CameraBinLocks::~CameraBinLocks()
{
}

QCamera::LockTypes CameraBinLocks::supportedLocks() const
{
    return QCamera::LockFocus;
}

QCamera::LockStatus CameraBinLocks::lockStatus(QCamera::LockType lock) const
{
    return lock == QCamera::LockFocus ? m_focus->focusStatus() : QCamera::Unlocked;
}

void CameraBinLocks::searchAndLock(QCamera::LockTypes locks)
{
    if (locks & QCamera::LockFocus)
        m_focus->_q_startFocusing();
}

void CameraBinLocks::unlock(QCamera::LockTypes locks)
{
    if (locks & QCamera::LockFocus)
        m_focus->_q_stopFocusing();
}

void CameraBinLocks::updateFocusStatus(QCamera::LockStatus status, QCamera::LockChangeReason reason)
{
    emit lockStatusChanged(QCamera::LockFocus, status, reason);
}
