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#ifndef QLLCPSOCKETSTATE_P_H
#define QLLCPSOCKETSTATE_P_H

#include <qmobilityglobal.h>
#include "qllcpsocket.h"

#include <QtCore/QObject>

QT_BEGIN_HEADER

QTM_BEGIN_NAMESPACE

class QLlcpSocketPrivate;

/*!
    \QLLCPSocketState
*/
class QLLCPSocketState
{
public:
    explicit QLLCPSocketState(QLlcpSocketPrivate*);

public:
    virtual QLlcpSocket::SocketState state() const = 0;
    virtual bool WaitForBytesWritten(int) = 0;

public:
    virtual qint64 ReadDatagram(char *data, qint64 maxSize,
                        QNearFieldTarget **target = NULL, quint8 *port = NULL);
    virtual qint64 WriteDatagram(const char *data, qint64 size,
                                 QNearFieldTarget *target, quint8 port);
    virtual qint64 WriteDatagram(const char *data, qint64 size);

    virtual bool Bind(quint8 port);
    virtual void ConnectToService(QNearFieldTarget *target, const QString &serviceUri);
    virtual void DisconnectFromService();
    virtual bool WaitForReadyRead(int);
    virtual bool WaitForConnected(int);
    virtual bool WaitForDisconnected(int);

protected:
    bool WaitForBytesWrittenType1Private(int);
    void DisconnectFromServiceType2Private();
public:
    QLlcpSocketPrivate* m_socket;
};

/*!
    \QLLCPUnconnected
*/
class QLLCPUnconnected: public QLLCPSocketState
{
public:
    explicit QLLCPUnconnected(QLlcpSocketPrivate*);

public: // from base class
    QLlcpSocket::SocketState state() const {return QLlcpSocket::UnconnectedState;}
    bool Bind(quint8 port);
    void ConnectToService(QNearFieldTarget *target, const QString &serviceUri);
    void DisconnectFromService();
    qint64 WriteDatagram(const char *data, qint64 size,
                         QNearFieldTarget *target, quint8 port);
    bool WaitForBytesWritten(int);
    bool WaitForDisconnected(int);

public:
public:
    enum SocketType
    {
       connectionType1 = 1, // ConnectionLess mode
       connectionType2 = 2, // ConnectionOriented mode
       connectionUnknown = -1
    };
    SocketType m_socketType;
};

/*!
    \QLLCPConnecting
*/
class QLLCPConnecting: public QLLCPSocketState
{
public:
    explicit QLLCPConnecting(QLlcpSocketPrivate*);

public:
     QLLCPSocketState* Instance(QLlcpSocketPrivate* aSocket);

public: // from base class
    QLlcpSocket::SocketState state() const {return QLlcpSocket::ConnectingState;}
    void ConnectToService(QNearFieldTarget *target, const QString &serviceUri);
    void DisconnectFromService();
    bool WaitForConnected(int);
    bool WaitForBytesWritten(int);
};

/*!
    \QLLCPConnecting
*/
class QLLCPConnected: public QLLCPSocketState
{
public:
    explicit QLLCPConnected(QLlcpSocketPrivate*);

public: // from base class
    QLlcpSocket::SocketState state() const {return QLlcpSocket::ConnectedState;}
    void ConnectToService(QNearFieldTarget *target, const QString &serviceUri);
    void DisconnectFromService();
    qint64 WriteDatagram(const char *data, qint64 size);
    qint64 ReadDatagram(char *data, qint64 maxSize, QNearFieldTarget **target = NULL, quint8 *port = NULL);
    bool WaitForBytesWritten(int msecs);
    bool WaitForReadyRead(int msecs);
};

/*!
    \QLLCPBind
*/
class QLLCPBind: public QLLCPSocketState
    {
public:
    explicit QLLCPBind(QLlcpSocketPrivate*);

public://from base class
    QLlcpSocket::SocketState state() const {return QLlcpSocket::BoundState;}
    qint64 WriteDatagram(const char *data, qint64 size,QNearFieldTarget *target, quint8 port);
    qint64 ReadDatagram(char *data, qint64 maxSize,QNearFieldTarget **target = 0, quint8 *port = 0);
    bool WaitForBytesWritten(int msecs);
    bool WaitForReadyRead(int msecs);
    };


QTM_END_NAMESPACE
QT_END_HEADER

#endif //QLLCPSTATE_P_H
