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****************************************************************************/
#ifndef QFEEDBACK_IMMERSION_H
#define QFEEDBACK_IMMERSION_H

#include <qmobilityglobal.h>
#include <QtCore/QList>
#include <QtCore/QVector>
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QMutex>
#include <QtCore/QTimer>

#include <qfeedbackplugininterfaces.h>

#include <ImmVibe.h>

QT_BEGIN_HEADER
QTM_USE_NAMESPACE

class QFeedbackImmersion : public QObject, public QFeedbackHapticsInterface, public QFeedbackFileInterface
{
    Q_OBJECT
    Q_INTERFACES(QTM_NAMESPACE::QFeedbackHapticsInterface)
    Q_INTERFACES(QTM_NAMESPACE::QFeedbackFileInterface)
public:
    QFeedbackImmersion();
    virtual ~QFeedbackImmersion();

    virtual PluginPriority pluginPriority();

    virtual QList<QFeedbackActuator*> actuators();

    //for actuator handling
    virtual void setActuatorProperty(const QFeedbackActuator &, ActuatorProperty, const QVariant &);
    virtual QVariant actuatorProperty(const QFeedbackActuator &, ActuatorProperty);
    virtual bool isActuatorCapabilitySupported(const QFeedbackActuator &, QFeedbackActuator::Capability);

    virtual void updateEffectProperty(const QFeedbackHapticsEffect *, EffectProperty);
    virtual void setEffectState(const QFeedbackHapticsEffect *, QFeedbackEffect::State);
    virtual QFeedbackEffect::State effectState(const QFeedbackHapticsEffect *);

    //for loading files
    virtual void setLoaded(QFeedbackFileEffect*, bool);
    virtual void setEffectState(QFeedbackFileEffect *, QFeedbackEffect::State);
    virtual QFeedbackEffect::State effectState(const QFeedbackFileEffect *);
    virtual int effectDuration(const QFeedbackFileEffect *);
    virtual QStringList supportedMimeTypes();

private:
    VibeInt32 handleForActuator(const QFeedbackActuator &actuator);
    VibeInt32 handleForActuator(int actId);
    static VibeInt32 convertedDuration(int duration);
    QFeedbackEffect::State updateImmState(const QFeedbackEffect *effect, VibeInt32 effectHandle, VibeInt32 state);

    void killTimerForHandle(VibeInt32 handle);
    void startTimerForHandle(VibeInt32 handle, const QFeedbackHapticsEffect* effect);
    void startTimerForHandle(VibeInt32 handle, QFeedbackFileEffect* effect);

    QMutex mutex;
    QVector<VibeInt32> actuatorHandles;
    QList<QFeedbackActuator*> actuatorList;
    QHash<const QFeedbackEffect*, VibeInt32> effectHandles;
    QHash<VibeInt32, QTimer*> effectTimers;

    struct FileContent {
        FileContent() : refCount(0) { }
        FileContent(const QByteArray &arr) : ba(arr), refCount(1) { }
        const VibeUInt8 *constData() const {return reinterpret_cast<const VibeUInt8 *>(ba.constData()); }

        QByteArray ba;
        int refCount;
    };
    QHash<QString, FileContent> fileData;
};


QT_END_HEADER

#endif
